Vernal Breeze is a personal project developed in Houdini while studying dynamics at the Academy of Art University. I was responsible for all aspects of the piece, with the exception of the skeleton statue, which was used as a base for the procedural growth.
Houdini, Redshift & Nuke
Breakdown
Scene setup
Background: Full procedural modeling
Grass and clover modeling and animation
Scene setup: Background, terrain, foliage, dust, particles and skeleton statue
Render + Nuke compositing
Procedural growth setup
Plant variations: procedural modeling and animation / Flower Vellum simulation
Procedural plant and flower scattering
Rendering + Nuke compositing
Disintegration setup
Vellum tearing and disintegration simulation
Rendering + Nuke compositing